引言 实现了MIT6.824中的lab2A,即leader选举的部分。
Raft结构及初始化 为一个Raft中的节点增加的变量主要有:
currentTerm: 当前任期
votedFor: 为谁投票, -1表示没有投票,注意一个任期只能投一次票
state: 当前节点的状态
heartbeatTimeout: 心跳超时计数器
electionTimeout: 选举超时计数器
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 type Raft struct { mu sync.RWMutex peers []*labrpc.ClientEnd persister *Persister me int dead int32 currentTerm int votedFor int state NodeState heartbeatTimeout *time.Timer electionTimeout *time.Timer }type NodeState uint8 const ( Follower NodeState = iota Candidate Leader )
初始化Make函数如下,注意为新添加的变量进行初始化,可以看到初始化之后就会启动一个ticker的goroutine来让节点不断运行。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 func Make (peers []*labrpc.ClientEnd, me int , persister *Persister, applyCh chan ApplyMsg) *Raft { rf := &Raft{ peers: peers, persister: persister, me: me, dead: 0 , currentTerm: 0 , votedFor: -1 , state: Follower, heartbeatTimeout: time.NewTimer(time.Duration(StableHeartbeatTimeout())), electionTimeout: time.NewTimer(time.Duration(RandomizedElectionTimeout())), } rf.readPersist(persister.ReadRaftState()) go rf.ticker() return rf }
计时函数 计时函数如上所述有两个:
heartbeatTimeout: 倒计时结束时,需要向其他节点发送心跳,以维持自己的leader地位
electionTimeout: 倒计时结束时,需要转化为candidate开始选举,如果在倒计时结束前收到了leader的心跳,则重置倒计时。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 func (rf *Raft) ticker() { for rf.killed() == false { select { case <-rf.heartbeatTimeout.C: rf.mu.Lock() if rf.state == Leader { rf.broadcastHeartbeat() rf.heartbeatTimeout.Reset(StableHeartbeatTimeout()) } rf.mu.Unlock() case <-rf.electionTimeout.C: rf.mu.Lock() rf.changeState(Candidate) rf.currentTerm++ rf.startElection() rf.electionTimeout.Reset(RandomizedElectionTimeout()) rf.mu.Unlock() } } }
选举leader 选举leader主要依靠发送RequestVote RPC来进行,选举的过程如下:
electionTimeout计时器到期,节点转化为candidate状态,增加currentTerm并开始选举
发送RequestVote RPC给其他节点,请求投票
接收到其他节点的投票结果。
按照Raft论文的描述可以将选举结果分为三种:
得到了大多数节点的投票,成为leader
有其他节点成为了leader,自己转化为follower。如何感知到其他节点成为了leader呢?有两种手段:
通过RequestVoteReply中的Term字段,如果Term比自己的大,则说明有其他节点成为了leader
接受到了其他节点的心跳,说明有其他节点成为了leader
大家平分选票,没有leader产生,等待electionTimeout计时器到期,重新开始选举
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 func (rf *Raft) startElection() { request := rf.genRequestVoteRequest() DPrintf("{Node %v} starts election with RequestVoteRequest %v" , rf.me, request) rf.votedFor = rf.me grantedVoteNum := 1 for peer := range rf.peers { if peer != rf.me { if peer == rf.me { continue } go rf.electionRequestOnce(peer, &grantedVoteNum, request) } } }func (rf *Raft) electionRequestOnce(peer int , grantedVoteNum *int , request *RequestVoteArgs) { reply := new (RequestVoteReply) if rf.sendRequestVote(peer, request, reply) { rf.mu.Lock() defer rf.mu.Unlock() DPrintf("{Node %v} received RequestVoteReply {%v} from {Node %v}" , rf.me, reply, peer) if rf.currentTerm == request.Term && rf.state == Candidate { if reply.VoteGranted { *grantedVoteNum++ if *grantedVoteNum > len (rf.peers)/2 { rf.changeState(Leader) rf.broadcastHeartbeat() } } } else if reply.Term > rf.currentTerm { DPrintf("{Node %v} found higher term %v in RequestVoteReply %v from {Node %v}" , rf.me, reply.Term, reply, peer) rf.currentTerm = reply.Term rf.votedFor = -1 rf.changeState(Follower) } } }
节点在进行投票时的规则如下:
如果自己的term比对方大,则拒绝投票
如果在当前term中已经投过票给其他candidate,则拒绝投票
其余情况下投票给对方,并更新自己的term与votedFor,并直接转化为follower状态
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 func (rf *Raft) RequestVote(args *RequestVoteArgs, reply *RequestVoteReply) { rf.mu.Lock() defer rf.mu.Unlock() defer DPrintf("{Node %v}'s state is {state: %v, term: %v}, the RequestVoteReply is {%v}" , rf.me, rf.state, rf.currentTerm, reply) if args.Term < rf.currentTerm || (args.Term == rf.currentTerm && rf.votedFor != -1 && rf.votedFor != args.CandidateId) { reply.Term, reply.VoteGranted = rf.currentTerm, false return } if args.Term > rf.currentTerm { rf.currentTerm, rf.votedFor = args.Term, -1 rf.changeState(Follower) } if !rf.isLogUpToDate(args.LastLogIndex, args.LastLogTerm) { reply.Term, reply.VoteGranted = rf.currentTerm, false return } rf.votedFor = args.CandidateId reply.Term, reply.VoteGranted = rf.currentTerm, true }type RequestVoteArgs struct { Term int CandidateId int LastLogIndex int LastLogTerm int }type RequestVoteReply struct { Term int VoteGranted bool }
注意在状态转化时需要对计时器进行相应的修改,如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 func (rf *Raft) changeState(newState NodeState) { if rf.state == newState { return } DPrintf("{Node %v} changes state from %s to %s" , rf.me, rf.state, newState) rf.state = newState switch newState { case Follower: rf.heartbeatTimeout.Stop() rf.electionTimeout.Reset(RandomizedElectionTimeout()) case Candidate: case Leader: rf.broadcastHeartbeat() rf.heartbeatTimeout.Reset(StableHeartbeatTimeout()) rf.electionTimeout.Stop() } }
心跳广播 理论上心跳发送应该与日志复制用的是同一种RPC,但是lab2A不需要实现日志复制,所以这里的日志复制进行了简化,能发送心跳来维持自己的leader地位即可。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 func (rf *Raft) replicateOneRound(peer int ) { if rf.state != Leader { return } request := rf.genAppendEntriesRequest(peer) reply := new (AppendEntriesReply) if rf.sendAppendEntries(peer, request, reply) { DPrintf("{Node %v} received AppendEntriesReply {%v} from {Node %v}" , rf.me, reply, peer) } }func (rf *Raft) AppendEntries(args *AppendEntriesRequest, reply *AppendEntriesReply) { DPrintf("{Node %v} received AppendEntriesRequest {%v}" , rf.me, args) rf.changeState(Follower) rf.electionTimeout.Reset(RandomizedElectionTimeout()) reply.Term, reply.Success = rf.currentTerm, true }type AppendEntriesRequest struct { Term int LeaderId int }type AppendEntriesReply struct { Term int Success bool }
运行结果 运行结果如下,能通过所有测试: